Presentation

My Game Level
Type of game -

Signal Player - Quest Adventure Game
The players objective is to unlock the secret room within the Temple/Church

My visual elements will include -
Temple (church)
Water Features
Statues
Trees
Grass
Flowers

I want to create an environment that is open and looks like there is a lot of open space but not too big so that the played finds it hard to navigate around.There will be 4 different area's although you can only see one.
Within the church will be 3 portals that will take you to one of 3 locations these area's will be based on -
Earth
Fire
Water
The focal point of the area is the Temple.

Ideas -

I got my inspiration from the game -

Zelda; Ocarina Of Time
This is the "Temple of Time" in Ocarina of Time -                                         This is an orderer church -


Ocarina of time is one of my favourite childhood games, although they have recently released they game with new graphics of the 3DS, i still don't believe that the graphic do this area any justice.
After reading the comic and researching the story line of Zelda, The Temple of time is an important place within it, it is sacred to the royal family and hold grate power within it. There for I would like to create my own version of this area how I would picture it, knowing it's importance and relevance to the storyline
       
These are some inspirational images - 
I really love the use of water in this image and I also like the pilers surrounding it. This image really shows that this place is peaceful and calm.


 These are some images I took abroad, it was taken high up in the mountains this is a secret valley surrounded by trees. This image game me a good idea of how to block of the area surrounding my environment.







Setting -
Fantasy temple behind it is woodland and mountains but it's not far from the town's city.
Development and Planning so far -
This is a quick/ruff sketch of the placement and layout of my environment -
On the left side is a ruff arrangement of the outside of my environment and on the Left is the inside of the Temple. I included the direction of lighting and where it would be coming from just to get a ruff idea of how much light I could let into the area as I would like give the illusion of lots of natural light shinning through the building.

Experimenting in UDK -
I love the look of this statues and I would like to in cooperate them into my level design. I think they are a good way to show the player what area they are in.
For example by the temple they are normal
In the Earth area covered in ivory as if it's being over grown
In the Fire area I could engulf the statue in fire
In the Water area  I could surround it with water

This is what I have chosen my entrance why to look like I can also block off the back of the Temple gardens using these walls and pilers.#

I would like to prefect the skill of reusing the same materials but keeping the level visually exiting also trying to keep things to the power of 2 as this is important in the industry. we have covered a lot of the processes for different things for example ladders, water, portals as far as I am aware there isn't any other processes I would like to learn

I would like the play to also visually enjoy this environment and also see the temples importance by looking at it and not knowing the story line. I would also like the player to work out where they need to be going and find out the mysterys  within the Temple without direct instructions, in keeping with the theme Zelda. 

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