In this lesson we started using the UDK software to create a playable level -
These are a few screen shots of what we created - note the textures and static meshes are on our own.
Understand and getting to know build a brush and other tools within UDK-
This is the cube brush tool we used to make our rooms-
We started off buy making a singe room, We accomplished this by making the cube brush the size we wanted, then using the [CSG add] tool to create the cube, we then make the cube tool slightly smaller in [geometry mode] then used [CSG subtract] to make the cube into a room.
We added a light to that room we then duplicated that room and then subtracting from the walls of the rooms to create a doorway. I added the textures and static meshes afterwards.
There are some static meshes I added to the environment to make the level more believable, this are objects without a purpose to the player/s. -
Walls and items without a texture have a default like the image bellow -
This is the inventory of items we used to decorate our environment we scaled them to make them fit into our environment-
how to make a Jump Pad in UDK
Create a space that your player can run around on.
Open Unreal Browser - Actor Classes - Navigation - UT JumpPad [click and drag onto the player space]
Right click on the floor - Add actor - PathNode
Right click on the jump pad UDJump Pad properties - drop down on UDJumpPad - change the top one from non to the name of the apple symbol.
view - world property's - Game type - default game type - utgame - Game Type for PIE - utgame.
Add a light - right click the floor - add actor - add light and try it out
Teleporter
Actor classes - Navigation - Teleporter [drag and place 2 of this object] -
[double left click on one of these objects] - Teleporter drop down - URL [change this to the name of the telepoter you would like to portal to e.g Tele2]
[Scroll down to the drop down list named] - Object - [Change tag to the name of this teleporter e.g tele1]
Do the same for the other Teleporter but the other way around.
Ladder
with the box brush make a surface you want the player to climb up.
After doing this make the box brush thinner on the side of the wall you want the character to climb up.
Make sure the edge of the box tool is touching the area of the surface being made climbable.
After doing this using the add volumes tool - select Ladder volume, this will make a pink box, make sure the arrow is pointing inwards towards the surface, if not make sure you change the direction.#
Water Effect
create a space with the brush tool and the CSG add , make a smaller brush and use the CSG subtracted keeping the brush in the same place then add the water volume by selecting UTWaterVolume in the drop down list. Go to content browser - fluid - fluid surface Actor [click and drag to the area you want water] [scale it to size] Then go to the content browser search for water in the mercurials section select the water material you would like [drag it onto the surface actor] To change the effects when entering the water area double left click to bring up the poptions menu then Enable DOF change the DOF focus inner radius to 0.1 and the DOF interpolation distance to 0.1.

Terrain














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